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League seasons

Standings that add themselves up.

Set the season's rules once. Approve the teams and their rosters. Put the duals on a calendar. From there the table keeps itself, because the results your teams record are the standings — there is no second place they are copied to.

Public league standings for an eight-team season: dual record, win percentage, bout record, and team points for and against, ranked from first to last.
League standings for an eight-team season, added up from the duals the teams recorded.

Season rules

Set the season once.

Every dual, weigh-in and standings row in the season follows what you put here. Start from a youth template with nothing enforced, or from one built around certified weights, and change any of it.

Weight classes

The classes your league wrestles, in the order the bouts are run.

Team points

What a decision, major, tech fall and fall are worth. It starts at 3, 4, 5 and 6, and you can change any of them.

Levels

Varsity, JV and a third level, each with its own roster and its own standings.

Eligibility

Certification, weight allowances and roster rules — either advisory, or enforced.
Configure league season rules

Eligibility

Your league's rules, or none at all.

A new league starts with nothing enforced: the weigh-in desk tells you what it sees and lets the coach decide. Turn on as much as your league actually rules on.

  • Growth allowance by date, with extra pounds for a weekday dual or a tournament, and a cap on the total.
  • A certified floor: how many hard weights count, by what date, and how far above their qualified class a wrestler may go.
  • One weigh-in occasion counts once — a tri-quad is one, a tournament is one, and re-saving the sheet does not add another.
  • Advisory or blocking, per season: warn the desk, or refuse the check-in.

Teams & rosters

Approve who is actually in.

Teams build their own rosters in their own workspace and send them to you. You decide what the season runs on.
  • Approve a roster, or return it with comments saying what needs fixing — returning without a reason is not allowed.
  • Late additions can be set to need your approval before they can wrestle.
  • Let one wrestler into one dual without changing the roster: it waives being off the roster, not making weight, and it is written to the audit log, where an admin can see who allowed it.
  • Every approval, return and exception is attributable to the person who did it.
The public dual-meet page: the running team score, the bout on the mat marked live, finished bouts with their winners and methods, and the rest of the card still to wrestle.
A league dual as everyone else sees it: the team score, the bout on the mat and the card still to come.

Schedule

Build the schedule, or have it built.

Add duals one at a time, or generate a round robin across the whole league and edit what it produces.

  • Single or double round robin. An odd number of teams gets a bye each round, and the second half swaps who is home.
  • Give each round its date, time and venue; run it again later and only the duals that are missing are added.
  • Tri-quads and multi-team scrimmages generate the pairings inside the event.
  • League tournaments sit on the same calendar, run by a host team you name.
Build a league schedule

Standings

One table, one source.

A dual scored live at the table and a dual typed in from a paper sheet end up in exactly the same place, so the standings cannot disagree with the results page.
  • Dual record, win percentage, bout record and team points for and against, kept per level.
  • Forfeits into an empty weight are counted from the card, and never counted twice.
  • A correction to a finished dual flows through to the table without anyone editing it.
  • The same numbers feed the public standings page and the league office.
The paper score sheet in full detail on a laptop: weight, both wrestlers, result, winner and each side's score per bout, with the dual's running team score above them.
A dual entered from a paper sheet — once it is approved, the standings read it like a live one.

End of season

Lock it, archive it, take it with you.

Lock

A locked season refuses new results and changes to old ones, so a final table stays final.

Archive

An archived season moves to the league page's archive, where families can still read it.

Export

Standings, results and wrestlers as CSV, whether the season is open, locked or archived.

None of it disappears from the public league page: the overview, schedule, standings, teams, wrestlers and results stay, and a closed season moves into the archive where families can still read it back.

How it works

A season, start to finish.

  1. 01

    Create the season

    Name it, set the weight classes, the team point values and the levels you run.
  2. 02

    Invite the teams

    Teams join from their own workspace, and you approve who is in.
  3. 03

    Approve the rosters

    Each team submits its roster. Approve it, or return it with what needs fixing.
  4. 04

    Build the calendar

    Generate a round robin or add duals, tri-quads and league tournaments by hand.
  5. 05

    Let the results land

    Teams score live or enter paper sheets. Standings move as duals are approved.
  6. 06

    Close it out

    Lock the season, export what you need and archive it for the families who want to look back.

Bring the league into one place.

Start a trial and set the season up yourself, or tell us how your league is organised and we will walk you and your teams through it.

Wrestling League Seasons, Rosters & Standings Software · ScoreOps